http://purl.org/net/VideoGameOntology |
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http://purl.org/dc/elements/1.1/description
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The Video Game Ontology is an ontology designed for describing video games and all the resources related to their game plays.
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http://purl.org/dc/terms/created
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2013-10-22
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http://purl.org/dc/terms/license
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http://creativecommons.org/licenses/by-nc-sa/2.0/
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http://purl.org/dc/elements/1.1/creator
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http://www.mendeley.com/profiles/janne-parkkila/ |
| http://purl.org/net/mpoveda |
| http://filip.milstan.net/ |
| http://delicias.dia.fi.upm.es/members/DGarijo/#me
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http://www.w3.org/1999/02/22-rdf-syntax-ns#type
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http://www.w3.org/2002/07/owl#Ontology
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http://www.w3.org/2002/07/owl#versionInfo
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1.0
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http://www.w3.org/2000/01/rdf-schema#comment
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An ontology for describing video games and game plays. Created by Janne Parkkila, Filip Radulovic, Daniel Garijo and María Poveda.
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http://purl.org/vocab/vann/preferredNamespaceUri
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http://purl.org/net/VideoGameOntology#
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http://purl.org/vocab/vann/preferredNamespacePrefix
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vgo
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http://purl.org/dc/elements/1.1/title
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The Video Game Ontology
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http://purl.org/dc/terms/modified
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2014-12-19
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http://purl.org/net/VideoGameOntology#GameProduct |
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http://www.w3.org/2000/01/rdf-schema#label
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game product
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http://www.w3.org/1999/02/22-rdf-syntax-ns#type
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http://www.w3.org/2002/07/owl#Class
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http://www.w3.org/2000/01/rdf-schema#comment
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A vgo:GameProduct is anything that is for sale inside a game. These can be either normal game items purchased with in-game currency or with real world money. An example of vgo:GameProduct could be a consumable health potion bought with real money, a better weapon or some visual improvement (e.g. Hats in Steam). Basically a game product can be anything, a character, an item or an achievement.
GameProduct is a subclass of Good Relations: ProductOrService & schema:Product. Since vgo:GameProduct is a type of buyable product, it reuses the properties available in the schema and Good Relations, such as currency price, validity of the offer and so on.
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http://www.w3.org/2000/01/rdf-schema#subClassOf
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http://purl.org/goodrelations/v1#ProductOrService |
| http://schema.org/Product |
| _:5
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http://purl.org/net/VideoGameOntology#Achievement |
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http://www.w3.org/2000/01/rdf-schema#label
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Achievement
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http://www.w3.org/1999/02/22-rdf-syntax-ns#type
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http://www.w3.org/2002/07/owl#Class
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http://www.w3.org/2000/01/rdf-schema#comment
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The vgo:Achievement is a reward gained in a game due to some event accomplished in the game. Achievements are commonly used in game industry to reward players for having accomplished tasks in the game.
This ontology defines various subclasses of vgo:Achievement, which are all based on the classification presented by Markus Montola et al. [Markus Montola, Timo Nummenmaa, Andrés Lucero, Marion Boberg, and Hannu Korhonen, 2009, “Applying game achievement systems to enhance user experience in a photo sharing service”, In Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era (MindTrek '09)] http://dl.acm.org/citation.cfm?id=1621859
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